No Go: CES & Cloud for Consumers

VON Dr. Wolf SiegertZUM Mittwoch Letzte Bearbeitung: 13. Januar 2014 um 07 Uhr 34 Minuten

 

Nachfolgender Eintrag zum heutigen Thema Connecting to the Cloud ist in drei Teile gegliedert, sowie einen kleinen "Nachklapp", auf den dieser "No Go" - Zusatz zurückzuführen ist:

 das Programm zum Thema Cloud im Rahmen der CES 2014
 den Report des DCIA-Verantwortlichen Marty Lafferty vom 27. Oktober 2013
 das Anschreiben an eben diesen vom 26. Oktober 2013


Das Programm

Ten keynotes and four panel discussions highlight the very latest advancements in cloud-based solutions that are revolutionizing the consumer electronics (CE) sector. Special attention is given to the impact on consumers, telecom industries, the media, and CE manufacturers of accessing and interacting with cloud-based services using connected devices.

1-1:45 p.m.

The Impact on Consumers of Implementing Cloud Computing for Media Access and Storage

1:45-2 p.m.

Who’s Connecting What to the Cloud?

2-2:15 p.m.

Where Are There Problems Connecting to the Cloud?

2:15-2:30 p.m.

Consumer Benefits of Cloud-Delivered Content: Ubiquity, Cost, Portability Improvements

2:30-2:45 p.m.

Consumer Drawbacks of Cloud-Delivered Content: Privacy, Reliability, Security Issues

2:45-3 p.m.

The Impact on Telecommunications Industries of Cloud Computing

3-3:15 p.m.

Telecommunications Industry Benefits of Cloud-Delivered Content: New Opportunities

3:15-3:30 p.m.

Telecommunications Industry Drawbacks of Cloud-Delivered Content: Infrastructure Challenges

3:30-4:15 p.m.

The Impact on Entertainment Industries of Cloud Computing

4:15-4:30 p.m.

Entertainment Industry Benefits of Cloud Computing: Cost Savings & Efficiency

4:30-4:45 p.m.

Entertainment Industry Drawbacks of Cloud Computing: Disruption & Security

4:45-5 p.m.

Consumer Electronics Industry Benefits of Cloud-Based Services: New Revenue Streams

5-5:15 p.m.

Consumer Electronics Industry Drawbacks of Cloud-Based Services: Complexity

The Impact on the Consumer Electronics Industry of Cloud Computing


Der Report

Ten keynotes and four panel discussions will highlight the very latest advancements in cloud-based solutions that are now revolutionizing the consumer electronics (CE) sector. Special attention will be given to the impact on consumers, telecom industries, the media, and CE manufacturers of accessing and interacting with cloud-based services using connected devices.

Top program topics include case studies on how cloud-based solutions are now being deployed for fixed and mobile CE products — successes and challenges; the effects on consumers of having access to services in the cloud anytime from anywhere — along with related social networking trends.
Also featured will be what broadband network operators and mobile Internet access providers are doing to help manage — and spur — the migration to interoperable cloud services.

Some in traditional entertainment industries find this technology overwhelmingly threatening and disruptive — others see enormous new opportunities; and the value proposition for CE manufacturers will also continue to evolve substantially to providing cloud-based value-adding services — rather than conventional hardware features.
An opening panel focus group will explore "The Impact on Consumers of Connecting to the Cloud for Media Access and Storage." What do cloud-based streaming and storage mean to users in terms of accessing entertainment content and experiencing movies, music, TV shows, games, etc.?

The first keynote will answer the question, "Who’s Connecting What to the Cloud?" How should cloud computing be defined in this context? What are the key economic considerations as well as prospects for sustainability of the cloud-enabled delivery phenomenon?

The next session will address, "Where Are There Problems Connecting to the Cloud?" What are the bottlenecks standing in the way of faster and wider adoption of cloud-based services among connected-device end-users? Which participants in the distribution chain need to change?

Two back-to-back keynotes will examine "Consumer Benefits of Cloud-Delivered Content: Ubiquity, Cost, Portability Improvements." How can cloud-based solutions applied to popular entertainment bring advantages to users over older methods of online distribution? What is the role of social networking in this arena? And "Consumer Drawbacks of Cloud-Delivered Content: Privacy, Reliability, Security Issues." What has been the experience to date of confidential data being inadvertently leaked or intentionally hacked? What can users do to mitigate not having access to their applications or accidentally losing their data when they go offline? What happens if a cloud provider goes out of business?

The follow-on panel will discuss "The Impact on Telecommunications Industries of Cloud Computing." What does cloud computing mean to broadband network operators and mobile carriers in terms of managing their intellectual property (IP), allocating network resources, and developing and provisioning new services?

Then twin keynotes will delve into "Telecommunications Industry Benefits of Cloud-Delivered Content: New Opportunities." How can cloud-based solutions applied to popular entertainment bring advantages to broadband network operators over older methods of distribution? And "Telecommunications Industry Drawbacks of Cloud-Delivered Content: Infrastructure Challenges." How does the on-demand always-accessible nature of cloud-based entertainment delivery challenge conventional distribution systems?

The next panel will address "The Impact on Entertainment Industries of Cloud Computing." What do cloud storage and distribution mean to content rights-holders in terms of managing their intellectual property (IP), realizing cost savings, reaching new audiences, analyzing usage, and implementing new business models?

Twin keynotes will highlight "Entertainment Industry Benefits of Cloud Computing: Cost Savings & Efficiency." How can cloud-based solutions applied to popular entertainment production, storage, and delivery bring advantages to content creators and content distributors? And "Entertainment Industry Drawbacks of Cloud Computing: Disruption & Security." How does the advent of "content everywhere" challenge current distribution systems? What additional security and reliability issues are raised?

Additional keynotes will introduce the subjects "Consumer Electronics Industry Benefits of Cloud-Based Services: New Revenue Streams." How can offering access to applications and content in the cloud provide new monetization opportunities to CE manufacturers, sellers, and partners? And "Consumer Electronics Industry Drawbacks of Cloud-Based Services: Complexity." How do the added administrative and operational challenges of managing cloud-based solutions affect the CE business?

The closing panel will draw on all the preceding sessions to more deeply analyze "The Impact on the Consumer Electronics Industry of Cloud Computing." What are the implications of devices being ubiquitously "connected to the cloud" for the organizations that make, market, and maintain these products and are involved in provisioning these services?


Das Anschreiben

Marty,
As you might know, we are involved in the cloud-theme-area more than ever before.
But to engage me this time will be even more risk-taking than last year.
Because of today’s reaction on the whole security and trust-topic.
I talked about this already in early 2013:

http://www.iris-media.info/spip.php?article4127
and as you can see and read now:
http://www.iris-media.info/spip.php?article4506
http://www.iris-media.info/spip.php?article4510
I was dammed right.

Regards from Berlin

Wolf


Das hier zitierte Schreiben wurde nie beantwortet. So gibt es Gelegenheit zur Teilnahme an anderen Veranstaltungen wie zum Beispiel dieser hier:

12:45 - 1:15 p.m.
Wednesday, January 8, 2014
LVCC, Grand Lobby Experience CEA Booth
USTechVets.org Launch

Join the Consumer Electronics Association (CEA)®, Northern Virginia Technology Council (NVTC), CEDIA, CompTIA, Electronic Security Association (ESA) and its partners SIA and CSAA, National Association of Broadcasters (NAB), PCIA – The Wireless Infrastructure Association, and Telecommunications Industry Association (TIA) for the announcement of USTechVets.org, an initiative to give employers in the technology industry access to military veteran talent and help veterans find meaningful careers in the technology industry.

Dazu der folgende Beitrag aus einer Schmunzel-Mail, die beim Verfassen dieses Beitrags zeitgleich eintraf:

Es gelten die Regeln des Urheberrechts all rights reserved

Tatsächlich besucht wurden an diesem Tag dann zwei weitere, ebenfalls in diesem Sinne eher "politische" Veranstaltungen, die in den Eintragungen des Folgetages unter der Überschrift Washington Joins the CES [...] dokumentiert werden.


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